Redefining Platitudes demands all members to choose an existing drawing or illustration from their previous projects and develop a narrative which is distinctive from the existing narrative of that project by exploring new mediums, textures, graphic styles, and rendering styles.
A person's decisions determine whether they are good or bad. We begin in a world devoid of color, with our main character, RP09, travelling down a bleak route. Suddenly, a massive boom and a distortion occurs, transporting our character to a dystopian world called Euphoria. RP09's first glimpse is full of hues, and he is both awestruck and scared at the new environment he has entered.
The people there were completely different from the black and white world he came from. There were creatures from all over the universe living different lives but somehow the same, overlapping with each other.
After some time in the new realm, RP09 realizes what he is up against: he is trapped in a virtual world. He has four lives to complete the game, he has to collect certain coins and in case he fails, there will be serious consequences like him being trapped in the game forever. Our main character ends up doing horrible things to achieve his goal and as a result of the route he chooses, he becomes a wicked guy. He leaves a trail of ruin and death in his wake, continuing to lose his life in the process of the games. As he reaches the final stages of the game; all his tasks have been completed, and just one mission remains. He has almost beaten the game but then the wheels turn around and he is defeated.
As a result, RP09 loses all his lives and becomes one of the martians living in the game, a part of the dysphoric Euphoria and forgets about his life at home, wandering aimlessly till the end of time.